| Package | de.popforge.imageprocessing.geom.interpolation |
| Class | public final class Interpolation |
| Constant | Defined by | ||
|---|---|---|---|
| BICUBIC : Class [static]
The bicubic interpolation.
| Interpolation | ||
| BILINEAR : Class [static]
The bilinear interpolation.
| Interpolation | ||
| LINEAR : Class [static]
The linear interpolation (equals no interpolation).
| Interpolation | ||
| NEAREST_NEIGHBOUR : Class [static]
The nearest neighbour interpolation.
| Interpolation | ||
| BICUBIC | constant |
public static const BICUBIC:ClassThe bicubic interpolation. Bicubic interpolation is compared to the other interpolations very expensive when it comes to performance.
| BILINEAR | constant |
public static const BILINEAR:ClassThe bilinear interpolation. Bilinear interpolation will result in a smooth effect and does not cost as much performance as the bicubic interpolation.
| LINEAR | constant |
public static const LINEAR:ClassThe linear interpolation (equals no interpolation). Linear interpolation does not change anything. In theory this interpolation (that is no interpolation) should never be used.
| NEAREST_NEIGHBOUR | constant |
public static const NEAREST_NEIGHBOUR:ClassThe nearest neighbour interpolation. Nearest neighbour interpolation is after the linear interpolation the cheapest interpolation. It will just find and return the nearest neighbour of the given position and return it. The good thing is that this interpolation can be used to zoom into pictures without smoothing it.